package demoMod.invincibleOne.skins;

import com.badlogic.gdx.graphics.Texture;
import demoMod.invincibleOne.InvincibleOneMod;

import static demoMod.invincibleOne.InvincibleOneMod.getResourcePath;

public class YangJian extends Skin {
    public YangJian() {
        super(5, "gugeYangJian");
        atlasIdle = "idleWithEyeOpen";
        atlasScale = 1.5F;
    }

    @Override
    public void load() {
        portrait = new Texture(getResourcePath("charSelect/portrait5.png"));
        shoulder1 = new Texture(InvincibleOneMod.getResourcePath("char/shoulder5_1.png"));
        shoulder2 = new Texture(InvincibleOneMod.getResourcePath("char/shoulder5_2.png"));
        sprite = new Texture(InvincibleOneMod.getResourcePath("char/character1.png"));
        for (int i = 0; i < 3; i++) {
            deathCG[i] = new Texture(getResourcePath("char/victory2_" + (i+1) + ".png"));
        }
    }

    @Override
    public void onGameStart() {

    }
}
